(This is an abridged version of the full Arts Policy Library writeup.) Summary Published in 2011, The Participatory Museum presents Nina Simon’s social web-inspired approach to museum exhibits and partnerships and serves as a handbook for museum professionals for engaging in participatory projects. The Participatory Museum looks at how audiences participate in online platforms suchRead More
(For a briefer edition of this analysis, check out the abridged version.) “This may sound messy,” Nina Simon, engineer turned experience designer, writes of participatory projects. “It may [also] sound tremendously exciting.” Summary Written in 2010 as a handbook for museum professionals who want to engage audiences in deeper forms of participation, The Participatory MuseumRead More
ART AND THE GOVERNMENT The Future of Music Coalition has a great roundup of takeaways from a recent congressional hearing on copyright law and the technology sector. Big ones include the very different challenges posed by copyrights versus patents, and that for the most part, technology companies don’t see copyright restrictions as stifling their ability to innovate.Read More
Happy 4th of July! I’m going to be on vacation for the next couple of weeks, but Createquity is not. You’ll continue to see new posts and comments will be approved, albeit at a slower rate than usual. Don’t let the world blow up while I’m gone! ART AND THE GOVERNMENT Future of Music Coalition hasRead More
ART AND THE GOVERNMENT The dreaded sequester began Friday, affecting all federal accounts including that of the National Endowment for the Arts. The NEA will lose 5% of its budget, which works out to about $7.3 million. Grants and administration will be reduced by the same percentage. The reductions only apply through March 27, however,Read More
A number of arts organizations are considering mobilizing games in the service of increased ticket sales, improved audience participation, and outreach to new audiences, but these so-called “gamification” efforts typically fail to take advantage of games’ full potential for creativity. Good games are hard to make, but done well, they can help arts organizations achieve their missions—and help them rewrite the rules for audience engagement.
In the last year, parklets have taken San Francisco by storm. At the start of 2011, San Francisco had four of these sidewalk-adjacent, itty-bitty public spaces created by repurposing parking spots. Now there are more than 20, with dozens of others in various stages of review. Other cities, including New York, Long Beach, Los Angeles,Read More