Young, able-bodied men are increasingly out of work and loving life, thanks to video games.
Going to be off the grid for the next little bit. Comments will be a little slow in getting posted. Back after next week! ART AND THE GOVERNMENT Who should be the next chair of the NEA? Barry Hessenius and Ray Mark Rinaldi trot out some possibilities. Penn Hill Group, which is working with Grantmakers in the Arts on federalRead More
Last week, we had a flurry of posts from our Createquity Writing Fellows, Kelly Dylla and Jackie Hasa, including Arts Policy Library entries on two important studies of cultural participation and audience engagement. Now that Kelly and Jackie have successfully completed the third round of the CWF, I wanted to take a moment to highlightRead More
A number of arts organizations are considering mobilizing games in the service of increased ticket sales, improved audience participation, and outreach to new audiences, but these so-called “gamification” efforts typically fail to take advantage of games’ full potential for creativity. Good games are hard to make, but done well, they can help arts organizations achieve their missions—and help them rewrite the rules for audience engagement.
The idea of using games as a new way to engage audiences has gained immense traction in the last 5 years. The museum world in particular has seen a great deal of discussion on this topic, from Nina Simon’s dozens of posts to this year’s Museums and the Web conference; these conversations are a naturalRead More