These initial research reports were completed during summer 2014 by members of the Createquity editorial team. They are intended to give a sense of our (very) preliminary thoughts on the topic in question. We welcome discussion and debate. – IDM Process background Our research on this topic has been rather cursory. Jackie spent a fewRead More
These initial research reports were completed during summer 2014 by members of the Createquity editorial team. They are intended to give a sense of our (very) preliminary thoughts on the topic in question. We welcome discussion and debate. – IDM A bit about our process We spent a total of about 12-14 hours on researchRead More
Createquity readers, tomorrow is the final day in our Indiegogo funding campaign. Thanks to your generous contributions, as of this writing we have raised $7,385 from 93 funders toward our $10,000 goal. It’s been truly humbling to witness the number of people who care enough about high-quality information and analysis in the arts to contribute.Read More
We’re feeling the love from two new arts luminaries today: Diane Ragsdale, provocateur and fellow blogger at Jumper, and Nina Simon, Executive Director at the Santa Cruz Museum of Art and History, have thrown their support behind our Indiegogo campaign. Diane offers some inspiring words of support in the video below, and Nina has givenRead More
We just received yet another wonderful endorsement from a man many of you probably hear from daily. Thomas Cott, industry expert and valued purveyor of arts knowledge through You’ve Cott Mail, has generously provided the below video to help support Createquity’s Indiegogo campaign. He joins Andrew Taylor in asking you to invest in Createquity’s excitingRead More
The Createquity team has been humbled by how many amazing arts thinkers and leaders use this site as a resource for their work. Now that we’re in the throes of our first-ever Indiegogo campaign, some of those folks have been generous enough to give us their thoughts on what makes Createquity special. Andrew Taylor, AmericanRead More
Earlier this week, Ian announced some big changes to the Createquity site, including our first-ever fundraising campaign to help us transform our work. As an all-volunteer effort to date, Createquity has never asked for your financial support before, and now we’re hoping readers like you will donate to help us raise $10,000 – a bigRead More
Can Burning Man go mainstream with its values intact? The answer lies in the strength of the burner diaspora.
A survey of rural and suburban populations exposes participation in a range of cultural activities.
A number of arts organizations are considering mobilizing games in the service of increased ticket sales, improved audience participation, and outreach to new audiences, but these so-called “gamification” efforts typically fail to take advantage of games’ full potential for creativity. Good games are hard to make, but done well, they can help arts organizations achieve their missions—and help them rewrite the rules for audience engagement.